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Report: VR Games That Do, Will or Might Support Linux

(vronlinux.com)
Posted by Norbert, 10 months agoFri, 3 Jun 2016, 17:52 (5 comments)
This alphabetical overview of VR games that do, will or might support Linux is incomplete. It's also just a snapshot; even tomorrow certain things may have changed. As we've pointed out in other articles, regardless which VR headset and SDK you are using, support for Linux is currently limited at best. Games listed below:
  • have VR support and are on Linux, or
  • have VR support and show signs of possibly coming to Linux, or
  • show signs of possibly getting VR support and are on Linux.

Disclaimer: I cannot guarantee the validity of information found here. All this is just a stepping stone.

Okay, here goes:
  • 4089: Ghost Within: Vive, Rift
  • 5089: The Action RPG: Vive, Rift
  • AdvertCity: "All game features should work the same on all three platforms, although we haven't done much testing with the Oculus Rift on Linux - it should work the same way it does everywhere else." (source) "Oculus are being extremely difficult about non-Windows platforms, and that's a strong discouragement for us to develop further using their own heavily flawed SDK - the last thing we want to do is favour Windows over other platforms." (source) (more)
  • Albino Lullaby: Episode 1: (not on Linux) "Yes! after ps4 and xbox one we are on it!" (source)
  • Alien: Isolation: "Das Horror-Actionspiel Alien: Isolation sollte eigentlich keine Oculus Rift unterstützen, Modder haben dennoch die abgeschalteten Routinen im Spielcode gefunden." (DE source)
  • Among the Sleep: "Among the Sleep developer announces Oculus Rift support in Kickstarter update" (source)
  • ARM Planetary Prospectors Asteroid Resource Mining: (not on Linux) "We just started to support OS, next with will be SteamOS/Linux and other Languages." (source)
  • Babel: Tower to the Gods: (not on Linux) "I'm looking into it. Will add linux support for the game very soon, if SteamVR is actually working on it already (I'm not actually sure about this, I've heard it's supported but nobody really seems to have mentioned it)" (source)
  • Bazaar: (not on Linux) "We're pretty cross-platform friendly here, but we'll have to see what the VR on Linux looks like before we can really commit to anything. Hopefully everything's super smooth and easy and it will be no problem!" (source)
  • Caffeine: Vive, Rift, Rift DK2
  • CAT Interstellar: (not on Linux) "Over the last few days I've worked on putting together a Linux build of CAT Interstellar. The other day I had success and I was able to successfully load the game on Ubuntu 14.04. [...] We'll keep you updated." (source)
  • Catlateral Damage: Vive
  • CDF Starfighter VR: (not on Linux) "MAC & LINUX VR Testers needed!" (source)
  • Chunks (not on Linux) "We definitely haven't ruled it out! We'll start investigating this when Valve add Linux support for SteamVR." (source)
  • City Quest: "City Quest Oculus Rift mode drags 2D adventure game into delightful 3D" (source)
  • City Z: Vive, Rift
  • Classroom Aquatic (coming to Linux) "Honorable Mentions: Apollo 11 VR (Immersive VR Education), Classroom Aquatic (Sunken Places), Modbox (Alientrap)" (source) "Speaking of incredible machines, we’re happy to announce that we’ve gotten our gloved flippers on an HTC Vive!" (source)
  • Cloudlands : VR Minigolf: (not on Linux) "This is something we will be looking into to see how the build pipeline to Linux/SteamOS will work with Unity." (source)
  • Crashed Lander: Vive, Rift
  • Crystal Rift: Vive, Rift
  • Descent: Underground: Vive, Rift
  • Distance: "This is a VR focused update, where we added initial Vive support, along with adding a VR options menu, so users can tune the experience to their liking, and give feedback on what works and what doesn't." (source)
  • Doctor Kvorak's Obliteration Game: (coming to Linux?) "Doctor Kvorak’s Obliteration Game is a single-player puzzle adventure for the whole family on PC, Linux and VR , currently Oculus Rift, HTC Vive coming soon!" (source)
  • Doorways: Prelude: "Doorways v1.1d (Oculus Rift Support)" (source)
  • Dreamfall Chapters: Aug 2013: "#OculusRift appears to work REALLY well with #DreamfallChapters. GUI issues & frame-rate aside, we could be looking at an announcement soon!" (source)
  • Dying Light: The Following - Enhanced Edition: October 2013: "Dying Light playable with Oculus Rift at Techland Fantasy Expo. #goodnightgoodluck #oculusrift" (source)
  • Energy Hook: "Supporting the Oculus took longer than I expected and I don't want to go down that rabbit hole again [for the Vive]." (source)
  • Estranged: Act I: "Exciting news about Estranged: Act I, and its support for the Oculus Rift." (source)
  • Euclidean: (not on Linux) May 2016: "Just dropping in to say we've started work on a Linux port." (source)
  • Euro Truck Simulator 2: "Experimental support for Oculus Rift DK1 is available in the 1.9.x+ patches, support for DK2 and CV1 is available in the oculus beta branch on Steam. Currently the support is available only in the Windows versions of the game. The oculus beta also supports OpenVR API so it can be used with HTC Vive." (source)
  • Fantastic Contraption: (not on Linux) "We'll look into it - seems possible since Unity + SteamVR support it. Everybody please +1 here if you want this!" (source)
  • Final Strike: (coming to Linux?) "Both Oculus and Steam have dropped linux support for VR as they require direct driver access and windows is the only OS that they can access. We may add linux as tier 2 support after the initial release, but without support from the HMD manufacturers, it's out of our hands for release." (source) "At the time of the campaign, those SDKs still included support for Linux. We may still offer a standard view version for Linux, but it will follow the initial release." (source)
  • Fishing Planet: Vive, Rift
  • Formula C: (coming to Linux) "Formula C is a challenging time based racing game with gliding physics, a powerful track editor and virtual reality support." (source)
  • Geocore: Rift DK2
  • Ghost in the Machine: "You may activate Rift DK1 mode by giving the game a command-line parameter, "VR". To launch the game this way, you'd do something like this in a terminal: cd {steam dir}/steamapps/common/GitM/ ./gitm VR" (source)
  • GoD Factory: Wingmen: "I will tell you what many people told us during PAX East, we have the best game that support oculus rift so far." (source) "The DK2 support isn't implemented yet and won't probably come until a little while as the SDK given by Oculus isn't working well." (source)
  • Gon' E-Choo!: Rift
  • Grave: (coming to Linux) "Full support for the Oculus Rift." (source)
  • GRID Autosport: "We’ve been tinkering with VR for a while now and have reached the stage where we believe it’s working pretty well, and as such, we’ve decided to allow you to experience it for yourselves." (source)
  • GuitarGeeksVR: Rift DK1/DK2
  • GunSpinning VR: Rift, OSVR, Vive
  • Half-Life 2: "Oculus Rift support for Half Life 2 arrives via Source SDK update" (source)
  • Holodance: (not on Linux) "Definitely. As soon as I know for sure that SteamVR works with the Vive on Linux, I'll publish Linux builds." (source)
  • InCell VR: Vive, Rift
  • InMind VR: Vive, Rift
  • Insignificant: (coming to Linux) "Here it is, the long-awaited VR update with support for Oculus Rift (and possibly other VR devices assuming they all work in exactly the same way which they probably don't)." (source)
  • Interstellar Marines: "However .. with the resent "success" of our Steam Greenlight campaign, we been able to purchase a dev-kit from Palmer the traditional way and rest assured that we'll make sure that the immersive experience of Interstellar Marines will be the home away from home for all Rift owners!" (source)
  • Job Simulator: (not on Linux) "SteamVR currently only supports Windows. Once Valve adds support for additional platforms, we'll investigate supporting those." (source)
  • Kairo: "I've just added what I'd probably call experimental level support of the Occulus Rift to my game Kairo." (source)
  • Kingdom Come: Deliverance: (coming to Linux) "Oculus Rift captured the imagination of many players and you ask about it very often. [...] VR is still an uncharted territory and we can’t guarantee ideal results from get go." (source)
  • Kingspray Graffiti Simulator: (coming to Linux) "As reported by VR World, virtual reality game Graffiti Simulator will run on Linux [...] Linux is also mentioned in an on-topic article at Gadgette, and on the game's official website." (source-ception)
  • Lacuna Passage: (coming to Linux) "We have now passed our funding goal, but we would love to hit some of our stretch goals including proper Oculus Rift support!" (source) "2. Oculus Rift Support - $52,000 ACHIEVED" (source)
  • Light Repair Team #4: (not on Linux) "Can't make promises about it now, because we don't know when that support will come, but we we'll look into it when the option for us becomes available." (source)
  • Maere: When Lights Die: Rift
  • Marble Mountain: Vive, Rift
  • Metro Warp: Rift
  • MIND: Path to Thalamus Enhanced Edition: Vive, Rift
  • Mind Unleashed: (not on Linux) "Linux support will not be available at launch but we'll eventually add it really soon after the release date. When the HTC Vive will works on Linux we'll be more than happy to support the VR version on Linux systems as well." (source)
  • Minecraft: "Minecraft officially coming to the Oculus Rift" (source)
  • Modbox: (not on Linux) "Yeah it'll be easy for us to support Linux/Mac on release" (source)
  • Monstrum: Rift
  • Montague's Mount: "Oculus Rift support." (source)
  • Multiplayer VR: Rift (0.6x or earlier)
  • NOWHERE: (coming to Linux) "We consider NOWHERE a native title for the Oculus Rift." (source)
  • 'n Verlore Verstand: Vive, Rift
  • Omni: (coming to Linux?) "I'm still looking forward to getting Linux support ready and available for launch." (source)
  • Paranautical Activity: Deluxe Atonement Edition: "The funding total, comfortably over the $10,000 target, unlocked a stretch goal of Oculus Rift support." (source)
  • P·O·L·L·E·N: (not on Linux) "I think we really need to start planning how to bring the game for Linux. Unfortunately our launch is way too soon so that we could hit the linux/steamos(/osx) support at the same time with Windows, but it's definitely something I'll start working after the launch rush is behind us." (source) "The earliest I can start working on the port is on the latter part of May, and like said, I have no idea how much work is required." (source)
  • Positron: (coming to Linux?) "I'm also spending some time this weekend testing my Mac OSX and Linux builds, if they're stable I plan to include all three platforms at launch." (source) "I'm also supporting the Oculus Rift in Positron though it may be a very intense experience for those who're unaccustomed to VR." (source)
  • Private Eye: (coming to Linux) "Hi, we are building Private Eye for VR from the ground up - we think that is the best way to get the most from VR's exciting new territory. Private Eye is striving to be one of the most cinematic experiences available for the rift." (source)
  • Probably Archery: "Native Oculus Rift support" (source)
  • PULSAR: Lost Colony: "In this video we go over our Oculus Rift integration, there are still a few things to fix here and there but we feel it's worth showing to those interested in using the Rift to play PULSAR: Lost Colony." (source)
  • Pulse: "Blind first-person survival game Pulse gets Oculus Rift support" (source)
  • Qbeh-1: The Atlas Cube: (coming to Linux?) "PC, Mac & Linux versions [...] Oculus Rift Support" (source)
  • Quar: Battle for Gate 18: (not on Linux) "We will definitely keep Linux in mind." (source)
  • Q.U.B.E: Director's Cut: "@dandarocha takes QUBE for a spin with Oculus Rift!" (source)
  • Racer: "Oculus Rift Devkit support" (source)
  • Race the Sun: "Oculus Rift support is definitely something we want to add! I don’t have a devkit in my possession yet, but that will be rectified soon. The thought of this keeps me up at night." (source)
  • Radial-G : Racing Revolved: (not on Linux) "Oculus VR [...] Note that they state that they have halted development of the Mac OSX and Linux SDK / Runtimes at the moment so we will have to wait until they recommence before enabling support for these platforms." (source)
  • Ravensword: Shadowlands: "We've already got a demo level running in the Oculus and its looking fantastic. [...] Features: [...] Oculus Rift Support!" (source)
  • Rawbots (coming to Linux) "We purchased the developers version of the Oculus Rift. As soon as it gets here, he will provide full support." (source)
  • Receiver: "Since Unity has already anounced support for the Rift, it shouldn't take long to integrate it into our Unity-powered game Receiver, once the dev kits are sent out in December." (source)
  • Reflections: Rift
  • Rift's Cave: "Well, the current version only supports DK2, [...]" (source) "Rift's Cave was developed on Unity 4 with a really old Oculus SDK. A lot of changes has been done in the most recent SDK,and now Unity 5 is required in order to make the game fully workable on the Oculus Rift CV1. Upgrade the game to Unity 5 and the latest Oculus SDK is not a quick and safe process and a lot of time and efforts are required in order to do that." (source)
  • Road Redemption: "Interestingly Darkseas is working on Oculus Rift VR support for Road Redemption as well, [...]" (source)
  • Rooms: The Unsolvable Puzzle: Vive, Rift
  • RuneScape: "We have integrated Occulus Rift support into some of our tools and also into some possible future technology for RuneScape. I would certainly say that at some point it might turn up in the game itself..." (source)
  • Ryzom: "Yes, I'm porting an MMORPG to the Oculus Rift." (source)
  • SCALE: (coming to Linux?) "Currently, PC, Mac, and Linux are all viable platforms we’d like to see SCALE on. Targeting Linux means we’ll be on SteamOS/Steam Machines as well." (source) "Oculus Stretch goal ACHIEVED!" (source)
  • Second Life: "Adding suport for Oculus Rift is feature-complete and should be released 'soon'." (source)
  • Shufflepuck Cantina Deluxe VR: this game might have Rift support, but it's unclear.
  • Skyworld: (coming to Linux?) "In the future, definitely! The initial launch will be PC and Mac." (source)
  • Son of Nor: "Son of Nor video shows gameplay, Oculus Rift support announced" (source)
  • SoundSelf: (coming to Linux) "It is being developed to optionally support the Oculus Rift." (source)
  • SpaceEngine: (coming to Linux) "The latest version of SpaceEngine has been released! It adds many new features, including Oculus Rift support, [...]" (source)
  • Space Nomads: (coming to Linux) "Just a quick update to say that we have been playing around with the Oculus Rift Devkit and managed to use it for Space Nomads. It’s actually looking pretty good, we love VR and we would like to fully support it if the game gets funded!" (source)
  • Space Pirate Trainer: (not on Linux) "Well, SteamVR is not available yet on Linux, but once it is, we will surely take a look at it!" (source) "Unity, so that's doable. We are using a custom 3D spatial audio library, we'll have to check how that translates." (source)
  • Spectre: Rift DK2
  • Spermination: Vive, Rift
  • Star Citizen: (coming to Linux) "Star Citizen’s long-promised virtual reality support arrives in 2016" (source)
  • Star Conflict: "Oculus Rift mode in Star Conflict has native support on all platforms: Mac, Win and Linux." (source)
  • Star Rift: (coming to Linux) "Oculus Rift compatible!" (source)
  • Star Sonata (coming to Linux) "SI’s fun side project is Rift support for Star Sonata but it’s still in it’s very basic stages." (source)
  • Strike Suit Zero: "In the developer diary below the team go into the process of converting the game across to a VR headset and the challenges it presents." (source)
  • Subnautica: (not on Linux) "It's really not as simple as 'Make Linux version' button. If it was, all Unity games would make all versions, but it's not that simple. Lots of technicalities/driver issues and distro versions cause a lot of headaches for compatibility." (source)
  • Synergy: probably via the Source SDK.
  • Team Fortress 2: probably via the Source SDK.
  • The Gallery - Episode 1: Call of the Starseed: (not on Linux) "No Linux/SteamOS support at launch, but it's something we'd love to add down the line." (source)
  • The Long Dark: "And as promised, we are now unlocking the Oculus Rift platform for The Long Dark, as soon as we hit our $200K goal (bringing it down from the original $250K stretch goal)." (source)
  • Time Machine VR: (not on Linux) "We've definitely been discussing porting to other OS, but it's just a matter of seeing if the hardware (particularly for mac) is able to support it." (source)
  • Tron Light Cycles: "[on Linux, but] completely untested" (source)
  • Universe Sandbox ²: Vive
  • Unreal Tournament (upcoming): (coming to Linux) it is quite likely that VR support will be added, since anyone may contribute to this game.
  • Unturned: Vive
  • Valiant: (not on Linux) "Most of the tools we use (SteamVR, Oculus unity packages) don't support linux yet :(" source)
  • Vector 36: Vive, Rift
  • Vendetta Online: (coming to Linux) "Vendetta Online is the first MMO to release for Oculus Rift!" (source)
  • Void 21: Rift
  • Volo Airsport: Vive, Rift
  • War Thunder: "War Thunder gets Oculus Rift support" (source)
  • Winter's Wake: (coming to Linux) "Currently in-development, Winter's Wake is expected to be released in 2015 on Linux, Mac and Windows with support for VR headsets." (source)
  • Wishful Lie: (coming to Linux) "Oh yeah, did I forget to mention we will be developing Wishful Lie to be compatible with the Oculus Rift?" (source)
  • World of Diving: "But that’s not all: World of Diving is not only playable using a normal monitor, it also supports the Oculus Rift virtual reality headset for a truly *immersive* experience!" (source)
  • X-Plane 10: "Laminar Research, creators of the X-Plane flight simulator franchise, has begun development work on support for the Oculus Rift Virtual Reality Headset." (source)
  • ZED Absolution: (coming to Linux) "[...], that’s right ZED will support the Oculus Rift." (source)
  • Zombie City Defense 2: (coming to Linux) Rift

I won't be updating the above overview - it's just a snapshot, but please comment on this list if you have any additions or corrections.
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Gentoo Steam
anchor Comment by psymin, 10 months agoFri, 3 Jun 2016, 17:54
Right on! Thanks for making this list! I remember a number of these worked on DK2 for linux so that is a good sign!
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Linux
anchor Comment by haagch, 10 months agoFri, 3 Jun 2016, 19:13
Well, your disclaimer is very true. I have only skimmed the list, but spotted War Thunder. There is actually an article that falsely claimed that it had oculus rift support on linux: http://www.vrfocus.com/2015/02/war-thunder-gets-deformable-terrain-new-vehicles-1-47-update/. On the War Thunder Website there was zero information about VR on linux, so I asked their customer support. The reply was
Unfortunately, the Oculus Rift is not supported on Linux at present moment. Please, note that this article (http://vrfocus.com/archives/11978/war-thunder-gets-deformable-terrain-new-vehicles-1-47-update/) is not from our official website and information there can be incorrect.

They might do VR support on Linux but that's really just pure speculation, as nowhere in the Source is it confirmed they are even thinking about VR in their linux version.

I don't know how useful a list including such pure speculation really is.

Then I see Euro Truck Simulator 2. To be fair, they did say they "eventually" would support VR on linux: https://steamcommunity.com/app/227300/discussions/0/648814844007204502/?ctp=40#c620713633848498778. But still, when asked about using OpenGL on windows for VR they said that their OpenGL renderer is just too slow for that: http://steamcommunity.com/app/227300/discussions/0/648814844007204502/?tscn=1431890543#c620713633858485299. So I wouldn't bet for Euro Truck Simulator 2 to support VR on Linux any time soon either.

What's missing from the list is The Talos Principle. I don't know the current status, but several months ago they added support for SteamVR. Unfortunately they required the SteamVR compositor that wasn't available at all for linux at that time and so I could not actually test it on linux, but I believe if the compositor had been available, it would have worked: https://www.reddit.com/r/oculus_linux/comments/3ckqda/the_talos_principle_has_steam_vr_support_in/


I think the list should be separated into what is actually confirmed AND possible and into the stuff that is just speculation.

With "possible" I mean that you can scratch everything that supports the Oculus SDK or SteamVR on Unity or Unreal, because there simply is no VR support for Linux in these engines right now. Only when they use the OSVR plugin for Unity can it actually work on linux. (The OSVR plugin integrated in Unreal Engine 12 only supports windows).
Sure, developers using that may have the intention to release a linux version, but unless Unity and Unreal get support for VR on linux they literally can't.
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Mint Steam
anchor Comment by Norbert, 10 months agoFri, 3 Jun 2016, 19:36
Yes, with 120+ entries, I'm sure plenty of it is outdated information or even outright incorrect, but overall it should contain useful information and sources for certain visitors. Thanks for bringing up The Talos Principle (another source). Personally I have the Vive, so I have no idea what works with the Rift (DK1, DK2, CV1). I haven't been able to get a single thing to work with my Vive other than the custom hellovr program. Here's hoping that the customer hardware will get real support on Linux soon, so we can actually start testing stuff. Face-smile I'm getting somewhat impatient, to be honest.
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Mint Steam
anchor Comment by Norbert, 10 months agoSat, 4 Jun 2016, 17:33
Two more, mentioned to me by Cheeseness:
- The Entertainment, available here, has Rift DK1 and DK2 versions, and
- Neverball, available here, mentions Rift in the 1.6.0 release notes (both Oculus SDK and OpenHMD backends are supported).
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Mint Steam
anchor Comment by Norbert, 9 months and 2 weeks agoWed, 15 Jun 2016, 15:40
Three more:
- M.A.R.S. Extraction (link; does)
- Mythgreen VR (link; does)
- Writer's Cafe VR (link; might)
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