Less than a week after The Khronos Group announced that Razer had joined them
, they've now announced a VR standards initiative
that aims to "define a cross-vendor, royalty-free, open standard for access to modern virtual reality devices":
The Khronos GroupThe rapid growth of the virtual reality market has led to platform fragmentation, forcing VR applications and engines to be ported and customized to run on multiple VR runtimes, and requiring VR sensors and displays to be integrated with multiple driver interfaces. This fragmentation slows the widespread availability of compelling VR experiences, creating added expense for developers wishing to support multiple VR devices, and hindering the adoption of innovative user interface technologies.
Components of the new standard will include APIs for tracking objects and for easily integrating devices into a VR runtime, to improve portability. The announcement of The Khronos Group
includes statements of support from various parties, namely AMD, ARM, Epic Games, Google, ITA, Intel, LunarG, NVIDIA, Oculus, OGA, Razer, Sensics, Tobii, Valve and VeriSilicon. The initiative has its own section
on the website of The Khronos Group, and includes the following diagram: