See, now that we can use Vrui on Linux
, we're getting somewhere.
If you always wanted to walk around in Quake III Arena
maps, with animated clouds, flames, portals and pick-ups, continue reading.
(continues after the image)
Time to get things up and running
. First off, I'm going to assume you've successfully gotten Vrui to work using this guide
. Start and keep running
Then get and compile the Vrui compatible version of Cave Quake III Arena
$ wget http://stout.idav.ucdavis.edu/Software/CaveQuake/CaveQuake-2.2.tar.gz
$ tar -zxvf CaveQuake-2.2.tar.gz
$ cd CaveQuake-2.2/
Next up, you'll need to obtain pak0.pk3 of Quake III Arena
, and add it to CQ3A:
(The file name is case-sensitive; PAK0.PK3 won't work.)
cp pak0.pk3 ~/CaveQuake-2.2/share/CaveQuake-2.2/
Finally, launch CQ3A:
$ cd ~/CaveQuake-2.2/bin/
$ ./cq3a maps/q3dm4.bsp -rootSection Vive
Like with ClusterJello, the "-rootSection Vive" bit picks the Vive for output.
Note that this Vrui environment provides two menus, depending on which controller buttons you use:
- One has a checkbox with "Toggle Sky".
- The other allows you to pick "Walk" from the "Navigation" sub-menu. Note the circle on the floor that you can use to confirm your starting position. To walk around after selecting this tool, simply step/lean towards the direction you want to go.
You can walk up the stairs and everything. Now all we need is a way to shoot stuff.