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Report: OpenMW Fork With VR Through OpenHMD

Posted by Norbert, 4 months and 2 weeks agoTue, 7 Feb 2017, 16:20 (0 comments)
Last weekend, the annual FOSDEM event took place in Belgium. Joey Ferwerda (@JoeyFerwerda), one of the core OpenHMD developers, was present. In his write-up of the conference he writes about meeting fellow community members and exchanging knowledge. He also writes about progress made.

This progress includes his fork of OpenMW, the FOSS (engine) reimplementation of The Elder Scrolls III: Morrowind, that adds basic VR support:

Joey FerwerdaSo, I love me some elder scrolls goodness and the OpenMW project is a great initiative. So I took it on me to implement rudimentary OpenHMD support (currently in my fork) which works fine, but is still pretty basic. There are some problems with the stereo mode in OpenSceneGraph missing very basic but essential features, like setting projection and view matrices per camera. I hope to prepare a patch soon for OSG to solve these issues, implement the lens correction shader and do some fixes to the UI and presentation that makes it more suitable for VR.

OpenHMD now also has initial support for reading the Rift CV1 camera, as can be seen in this video. This uses libuvc and doesn't require a kernel patch. Plus, OpenHMD has initial OSVR HDK2 support. The current implementation is "a bit of a hack and 'close enough'". Nice to read that OpenHMD keeps moving forward.
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