In mid-October, we reported
that Vive support on Linux had arrived with the release of Vrui version 4.2-002. Back then I personally didn't have any success with Vrui. Vrui is now at version 4.2-006 and this version works for me!
I have no idea how to make a proper screenshot of the headset's display, so below is a photograph I took of one of the lenses.
(continues after the image)
It shows a basic drawing I made with the Curve Editor of the ClusterJello application. Think of it as an extremely basic Tilt Brush
. I've also made several more complex 3D drawings. It's fun to work in 3D space and to be able to stand inside drawings. If you want to join me and start drawing, simply follow the steps Oliver Kreylos (Doc-Ok, @okreylos) outlined in his blog post
$ wget http://idav.ucdavis.edu/~okreylos/ResDev/Vrui/Build-Ubuntu.sh
$ bash Build-Ubuntu.sh
$ cd ~/src/Vrui-4.2-006
$ sudo make installudevrules
Then start and keep running
Finally, launch ClusterJello:
$ cd ~/src/Vrui-4.2-006/ExamplePrograms
$ make INSTALLDIR=/usr/local
$ sudo make INSTALLDIR=/usr/local install
$ ClusterJello -rootSection Vive
Then put on the Vive headset, use the controller to open the program's menu, and pick the Curve Editor from the Utility menu. Anyway, I'm off, I have some more drawing to do.