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Posted by Norbert
, 2 months agoTue, 31 Jan 2017, 18:21
A couple of weeks ago, Serious Sam VR
depots for Linux showed up
I've contacted Croteam
to ask how the Linux port is coming along.
Alen Ladavac (@alenl), Croteam's chief technology officer (CTO), replied to my questions.
About the port:
Alen LadavacWe have some tests that work, and that we will have a build ready as soon as SteamVR is publicly available. I have to put up front a disclaimer that performance will be dependent on Vulkan performance, which may depend on hardware, driver and distribution used. You can get an estimate of how that works on a particular system if you check our Vulkan beta builds for Linux in The Talos Principle.
About using VR on Linux:
Alen LadavacPersonally, I'm excited to see that the progress on that front is coming up nicely, since I see Linux+Vulkan+VR as a great combination for living-room gaming in the (hopefully near) future.
OpenVR SDK 1.0.6 was released
It includes changes
related to OS X IOSurfaces.
I asked Ladavac about VR on OS X.
Alen LadavacNot sure. Performance is a huge problem on OSX even without VR - mostly due to hardware configurations used. But if there will be changes in that respect, it's of course doable.
Valve's Joe Ludwig said about SteamVR, in mid-October, during the Steam Dev Days, that they "hope to get support for [OS X and Linux] into a beta in the next few months".
January is about to end, so Vive owners might be able to try Serious Sam VR
on Linux soon.